| type |
int |
Type: 0 = Trash, 1 = Named, 2 = Raid |
| level |
int |
Level |
| zone_id_list |
text |
Zone Identifier List (Pipe ( |
| instance_version_list |
text |
Instance Version List (Pipe ( |
| ac |
int |
Armor Class |
| hp |
bigint |
Health |
| accuracy |
int |
Accuracy |
| slow_mitigation |
int |
Slow Mitigation |
| attack |
int |
Attack |
| strength |
int |
Strength |
| stamina |
int |
Stamina |
| dexterity |
int |
Dexterity |
| agility |
int |
Agility |
| intelligence |
int |
Intelligence |
| wisdom |
int |
Wisdom |
| charisma |
int |
Charisma |
| magic_resist |
int |
Magic Resistance |
| cold_resist |
int |
Cold Resistance |
| fire_resist |
int |
Fire Resistance |
| poison_resist |
int |
Poison Resistance |
| disease_resist |
int |
Disease Resistance |
| corruption_resist |
int |
Corruption Resistance |
| physical_resist |
int |
Physical Resistance |
| min_dmg |
int |
Minimum Damage |
| max_dmg |
int |
Maximum Damage |
| hp_regen_rate |
bigint |
Health Regeneration Rate |
| hp_regen_per_second |
bigint |
Health Regeneration Per Second |
| attack_delay |
int |
Attack Delay: Delay between the attack arounds in 10ths of a second. |
| spell_scale |
int |
Spell Scale: 50 = 50%, 100 = 100%, 150 = 150% |
| heal_scale |
int |
Heal Scale: 50 = 50%, 100 = 100%, 150 = 150% |
| avoidance |
int |
Avoidance |
| heroic_strikethrough |
int |
Heroic Strikethrough |
| special_abilities |
text |
Special Abilities |